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This game is honestly something else, and I'm not even talking about the very unique visual designs for both the characters and setting.

In almost every other 'adult' fnaf fan game, they typically sacrifice gameplay for the XXX-factor. Obviously not all of them do but this one, at least in my eyes, holds the title for the most 'fnaf-like' adult fan game, that I've seen anyway. The atmosphere this game creates was legitimately and surprisingly nerve wracking. I hope you continue to prioritize tension and original mechanics over horny, but that's just me.

I also found the difficulty for the first two nights especially interesting. These types of games tend to be extremely easy for one reason or another, so I'm glad to see this one looks moderately challenging. I for one wish that this game gets quite difficult. I pleasantly wait for the remaining nights.

And give me that surprise Nightmare Fredbear, come one, grant us the night 5 boss character, hit me with that shit, fuck me up bro, entirely screw with what I once knew, I can take it-

Thanks for your words! Making adult stuff by hand is surprisingly difficult. Animating the scenes and make them feel real and juicy is really tough, and as an amateur artist I don’t have the experience. That’s why I’m focusing more on the gameplay rather than the horny (also to make the game a bit more “universal”). I wanted for the game to be more “spicy” than “porn”, taking inspiration from the common sexual innuendos that usually happen in cheap horror movies. Goofy, Gory and with a bit of nudity and sass. I’m glad that you like the difficulty, I though it was going to be too difficult. Please give me your feedback once Nights 3 and 4 come out.

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Honestly, I was expecting to see x scenes like at INHeat lustful nights. And as a result, I saw almost an ordinary FNAF game (not counting pictures and scenes of cruelty and naked bodies).

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The game creates a constant atmosphere of tension, the jumpscares are well-executed, the difficulty is challenging but fair, and the interface and controls are intuitive, allowing you to focus on strategy and resource management without distractions. Despite having no soundtrack, the silence enhances the feeling of loneliness and makes every unexpected sound even more terrifying. Fantastic to enjoy horror mixed with anime aesthetics, this game is a must-play.

I can’t stress enough how happy your words make me feel! I will work hard to complete the game and make it better and better.

so far love the style and vibe even if i came in with some wrong expectations however i do have a few critisims the biggest being that the confirm peep from your task screen is so loud it can and will mask the girls movements if your keeping track by ear which has killed me a few times if that were a smidge quieter thatd be apprecated secondly i think some of the game over tips should be folded into the little intro segments if possible since it was a bit frustrating not knowing how to identify the twins on the first go around thus i had to die first and finally for the typing task its the only one you cant do with just a mouse making it a pain to do in the dark for optimal spooks and itll occasional not read your inputs when typinf (unsure as to why) i personally would like to see it replaced with something else but of not a on screen interface and fixing that bug would go a long way

ether way great game so far and i cant wait to see it develop

Thank you so much for your feedback! I really appreciate it! I will take all of this into account. Some of it is easy to fix, like the loudness of the minigame sounds, it will be quieter from now on.

Regarding the information given, I was doubting on how much I should reveal to keep the “trial and error” atmosphere of the first FNaF games. That’s why some of the mechanics were left to the death screens. I understand this may cause some frustration, I tried to hide only “backup” mechanics in the death screens, but even then some aspects may be too obscure. The twins in particular, technically is possible (but difficult) to differentiate them without reading the death screen. The idea is that the twins can be distinguished visually, although the differences are minimal. Given the trouble they are causing, I will move the twins death screen mechanic to the K1NK segment before.

In regard of the typing task, I don’t like the fact is the only place in the game that forces to use the keyboard. I’m planning on introducing more minigames to make the early nights not so boring, so the typing minigame will eventually be replaced and the game will be mouse-only. However I don’t know when it will be replaced. It will be for the final release, but I don’t know if it will be for the next couple updates.

Overall, Thank you so much! I’m happy that you’re enjoying the game!

The gameplay is nice, there is tension while playing. The increasing difficulty will make the game funnier with the future girls. The art of the sceneries is good, and while I expected the nudes to be obscene, the "horror" style of the girls and rooms fit with this terror game very well.

Thanks! I tried to balance the inherent horror of a FNaF fangame with the spiciness of the setting, overall while keeping a kind of comic goofiness. I’m glad you liked it!

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I would love a Clown Doll dragging the main character under a bed in the office and They fuck and the Clown Doll is a Futa Girl.